An Apple a Day Keeps the Losses Away (Even on a Budget)

Hi! Today marks the first of the budget deck articles that I have in mind. If you want to get into FoW but are partial on spending a lot on getting those expensive Rares/Super Rares, you may want to ease in into game first with these budget decks that, while easier on the wallet, still pack enough punches to keep foil-ridden opponents on their toes! So without further ado…

Take out your deck, and let’s sort through the cards…

How many of them can deal with something like this on turn 2?

Good luck Stoning to Death this one.

While flipping your Ruler prematurely might prove to be counterproductive strategy, I think we’re taking less of a risk if it’s Snow White. Her ATK and DEF are the highest among the Rulers available in the Grimm Cluster, and all the abilities that go with it are very useful. She can pick off anyone almost anyone thanks to her [Target Attack], control other big J-Rules with her first Activate ability (though I doubt that they’ll flip when she’s around), and turn those spare Poison Apples into effective removal (it doesn’t even require her to rest!).

This flexibility, coupled with those huge stats makes her a very interesting card to build around with. Granted, she still needs a Poison Apple to transform, so we have to consider a deck that utilizes that fully as well. Finally, we’re going for a  budget-friendly build. Ruler prices can be heavy on the pocket but luckily, Snow’s support crew doesn’t cost as much, and the sooner we can build the deck and play, the more fun we can have with it.

Here’s the list:

Ruler: Snow White / Bloody Snow White
4 Hunter in Black Forest
4 Wolf Haunted in Black Forest
4 Beowulf, the Blazing Wolf
4 Seven Dwarfs
4 Murderous Snowman

4 Duel of Truth
4 Poison Apple
4 Rapid Decay
4 Kusanagi Sword
2 Basket of Little Red
2 Purifying Fire

10 Magic Stone of Flame

Beowulf is the other card that can use Poison Apple (or any spell that pumps ATK) effectively because he doubles its value. Left unchecked, it’s not uncommon to see him one-shotting people who are below 30 life.

The Amazing Wolf.

Overall, he provides another angle of attack for the deck by giving it the capability of closing games quickly (rather than having Bloody Snow White massacre the opposing team slowly). He’s not a lot of pressure by himself though, and he’s very prone to removal (being in the range of Thunder, Rapid Decay, and even Return to Stories), so we need other ways to draw out those cards.

The best 1-drop this side of the forest.
And the best 1-drop that side of the forest.

Hunter and Wolf lived together in the same forest, and probably in most aggressive Flame decks in the Grimm Cluster as well, but they have very different roles. Hunter is a fast, early clock while the slower Wolf can trade up with most 2-cost resonators. The life loss from her dying is just a minor drawback, as we’re almost always the ones applying pressure.

That’s 100ATK per dwarf.

Seven Dwarfs on turn 2 overpowers most Resonators on the field, and probably even during the turn after. A 700 puts him out of Thunder range, and I pity the player who used his Rapid Decay on your turn 1 play. His drawback of requiring to attack every turn is not a big deal because that’s what we want him to do anyway, and we have other spells to back him up.

Do you wanna build a…~

Murderous Snowman is a bigger, badder, Seven Dwarfs, but with a heavier drawback. The good thing is that being on the aggressive end doesn’t require too much stones (2 or 3 would suffice). Just like the Dwarfs, he’s well above a lot of Resonators in stats, which makes him a good target for Duel of Truth.

The other spells in the deck are included to support its aggressive strategy. Duel of Truth works well because our guys are usually bigger than theirs, and is cheap enough that we can use it and still play another resonator on the same turn.

The same goes for Rapid Decay, which hits a lot of important targets. Kusanagi Sword is both a decent removal and a damage buff, which works wonders with Beowulf (1000ATK!).

Purifying Fire is just there for specific removal and reach, but it could really be anything.

And then there’s Poison Apple, which is the deck’s backbone – either as an enabler/removal for Bloody Snow White, or as a finisher when buffed on any of the deck’s Resonators. But as always, we really, really, really want him on Beowulf.

A rather interesting addition that I’d like to try are the 2 Basket of Little Red, which acts as Poison Apple 5 and 6. With Poison Apples filling an important role in the deck, the ability to specifically search for it might prove invaluable. Plus we get some utility out of the 1-drops that we draw late in game, or Resonators that are disabled by things like Vampire’s Coffin.

The deck plays in a very straightforward manner: you simply apply pressure until the opponent breaks. There are many ways that you can open the game, depending on whether or not you’re on the play, and if you happen to get a Poison Apple early on. Here are some important pointers to remember:

  • When you’re on the play, always try to mulligan for a 1-drop. When you’re on the draw, try to gauge if you’re still the aggressor in the matchup. Against another aggressive deck, you’ll want Rapid Decay, some bigger guys, and probably additional removal. Seven Dwarfs is a good keep in both cases.
  • With Poison Apple in the opening hand, it might pay to gamble and do Judgement early. While most decks have access to cheap removal, most of those are useless against early 1300/1300 JRuler.
  • If you do the early flip though, try to gauge whether you want to go for the kill, or just kill enough of the opponent’s board before you can deploy your guys. A couple of turns calling stones can be important in certain situations than dealing 26 damage.
  • Learn to adjust against specific decks and Rulers. It’s important to keep Crimson Girl’s board Resonator-free, or Alucard from getting a kill-flip with Carmillia on turn 5.
  • Play the deck a lot to learn when to go for the throat and when to control the board. There’s not better teacher for this than good ‘ol trial and error.

And that’s it. Have fun steamrolling with Snow White and friends. Go fast, go big, and go catch them off guard.

Until then!


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