Burning Down the Competition – Medyo Major Tournament 1 – 1st Place

Directly translated as “sorta-kinda major tournament”, Medyo Major is designed to encourage players to care less about actually winning and more on playing and testing their concoctions by having all of the Rs and SRs of each prize pack draft picked. Yes, that means a lot of picking, but it gives better chances for everyone to get the cards that they want/need.

The tournament encourages at least 16 players to join in at a fair price of Php300, which buys a box worth of prize packs. This means that there are guaranteed Ruler/s for the top finishers during the first round of picks, while the rest can still have a fair chance of getting their SRs and stones. In a 16-player tournament, each generally goes home with 3-4 cards, along with their commons/uncommons.

MMT1 ended up with just 8 players, and we’ve agreed to increase the price to Php600 to obtain a brand new box and gain maximum value, and with MPR just released, it’s a fun new time to test out new brews and upgrade some old ones. Playing aggressively in the face of a new metagame has always been one of the best options, since you can still take advantage of the chinks in every new deck’s armor. For a decent amount of decks, that chink comes in the form of Special Magic Stones.

Hi.

Until other decks adapt to it, I think Split Heaven and Earth is the card which the metagame will revolve around in. It gives Fire decks unparalleled reach and multiple copies can steal games that it has no right of winning. And with that, here’s the list I’ve used:

Ruler: Faltgold, the Dragoon / Bahamut, the King of Dragons

4 Hunter in Black Forest
3 Wolf-Haunted in Black Forest
3 Seven Dwarfs
3 Spawn of Blazer
2 Jubal, the Grandsire of Musicians
2 Moon Night Pouncer
4 Loup-Garrou, the New Moon
4 Blazer, the Eater of Dimensions
2 Little Dread, the Fake Red Moon
2 Gilles de Rais, the Golden Dragon

4 Thunder
3 Dragon King’s Flame
2 Kusanagi Sword
2 Duel of Truth

9 Magic Stone of Flame
1 Little Red, the Pure Stone

Sideboard:
4  Rapid Decay
4 Bloody Moon
3 Split Heaven and Earth
3 Crime and Punishment
1 Dragon King’s Flame

I wanted to test a lot of new things in Bahamut Burn. First of all is Blazer, a 1100/1100 recurring monstrosity which could drop as early as turn 3 with the help of Spawn of Blazer.

Ironically, these things are the ones which spawn Blazer.

In a nutshell, Blazer is phenomenal and well worth his cost. The huge body and swiftness means that he can ambush unsuspecting Rules and Resonators alike and win against most of them, and 1.1k to the face is no mere flesh wound. The best thing about him however, is his recursion. It which provides a deck that can be grinded out of threats (such as Bahamut Burn, with a decent plan against slower, more controlling decks. By forcing the opposing deck to deal with Blazer turn after turn, you get to buy time to restock your hand with other threats to close the game with.

On the other hand, Jubal, the Grandsire of Musicians is not so good in the deck, as it takes a lot of time and effort for her ability to work. I think she’ll be great in a deck that has Cain as the ruler, but not in this one.

Finally, there’s the elephant in the room: Split the Earth. Is the card any good? Based from my experience, the answer is a resounding yes! This card will win you games that you have no business of winning against any deck that’s running a decent number of Special Magic Stones. Even getting 900 damage from this is a huge deal, and may the heavens have mercy on your opponent when you drew two of these late in the game. Combined with Thunder and Dragon King’s Flame, it becomes easy to kill anyone from 2000 life, which is possible to reach given the deck’s aggression.

So how did my 3 rounds went? In a nutshell, I was:

2-0 vs Light/Wind Wererabbits
2-1 vs Fire Cain Aggro
2-0 vs Light/Dark/Fire Vampires

Split was brutal at the 2nd game of the last match versus Vampires, where it finished the game just as my opponent was about to stabilize. If you’re heading out into any tournament, it’s very important to consider this card and how to counter it. Otherwise, prepare to get frustrated on the number of red decks that will steal wins from you.

So with those lessons in mind, I’d like to post my updated list for Bahamut Burn:

Ruler: Faltgold, the Dragoon / Bahamut, the King of Dragons

4 Hunter in Black Forest
4 Wolf-Haunted in Black Forest
3 Seven Dwarfs
3 Spawn of Blazer
3 Moon Night Pouncer
4 Loup-Garrou, the New Moon
4 Blazer, the Eater of Dimensions
2 Little Dread, the Fake Red Moon
2 Gilles de Rais, the Golden Dragon

4 Thunder
3 Dragon King’s Flame
2 Kusanagi Sword
2 Duel of Truth

9 Magic Stone of Flame
1 Little Red, the Pure Stone

Sideboard:
4  Rapid Decay
4 Split Heaven and Earth
4 Robe of the Fire Rat
3 Crime and Punishment

Nothing much has changed, just added another 1-drop and another Moon-Night Pouncer in Jubal’s place. Those two cards can actually be anything; a good alternative would be adding Poison Apples for surprise reach. Another surprisingly good card would be The First Lie, which can be used to play mind games with the opponent and make them lose more life than necessary (and thus puts them within killing range).

Playing the deck is straightforward, but one wins or losses the game depending on their decisions in the early turns, starting from the mulligan. Here are a few tips on playing the deck:

1) Mulligan for a 1-drop. The difference between having something to pressure your opponent on turn 1 as opposed to turn 2 is huge. Throw out all cards that cost 4 or more, and any multiple copies of 3 costs. Keep a hand that has a low curve.

2) Know when to clear the field or go for the face. Just because the deck is aggressive means that one has to attack directly all the time. Taking a turn to clean the opposing field can result in having an easier time attacking in the later turns, as the opponent struggles to catch up to your offense. On the flip side, do try to sense if the enemy’s simply stalling and luring you in for a wipe.

3) Know when to J-Activate. Faltgold’s Activate ability is actually very useful in the later turns, when you have to call in the big dragons as an attempt to close the game. On the other hand, there are games which can be won by early J-Activation and just going for face all the way. Matchup knowledge certainly helps a lot. As a general rule, slower decks tend to fall to early J-Activation, but make sure that the coast is clear before you do. Take note of their cards in game 1. Do they have anything that can kill Bahamut before turn 4? What are the odds of that happening? If both instances looked good, then go for it. Otherwise, just leave the killing to Blazer and company.

4) Know your role in the matchup. Some decks are faster than Bahamut. Don’t fight them head on. Play defensively until you gain an advantage then go for the kill when the opportunity presents itself. Some decks are slower than Bahamut, maintain constant pressure against them and don’t try beating them at their game. Knowing your role against different decks allows you to formulate a gameplan beforehand and it helps a lot in making decisions throughout the match.

5) Your life is a resource too. It doesn’t matter if you win with 100 life remaining or a perfect 4000. Some plays will require you to take damage in order to bait your opponent into over-committing and leaving his field defenseless. Other plays will require you to take damage to keep your resonators safe and continue your offense. Either way, life is just another Resource. Managing it well and taking a bit of damage in exchange for incremental advantages is always worth it.

So that’s it for now. Have fun burning the opposition!

Until then!

Advertisements

4 thoughts on “Burning Down the Competition – Medyo Major Tournament 1 – 1st Place”

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s