The 5 Best Resonators in Alice Cluster (so Far)

The Twilight Wanderer is upon us! With Dragons, Fairies, and our new Ocean Overlord coming, let’s take a look back and see which Resonators shook the metagame the most both here and abroad.

5. Arthur, the Dead Lord of Vengeance

Any non-Darkness deck that has faced Arthur knows how important is it to keep him off the board. He’s the whole package – a huge body to deal and tank damage with, along with a 400 ATK / 400 DEF stat swing which completely changes combat into your favor. It might not seem much at first, but when your Lancelots can be beaten by Loras, or you can’t play your Cheshire Cats as chump-blockers, you know that you’re at a huge disadvantage.

What puts Arthur over the top is his recursion. You need to remove Arthur from the game to permanently deal with him, otherwise he’ll keep coming back. Costing 4, he’s also a great target for Persephone. This however, is also the primary reason why I can’t rank him higher – there are some cards that are hard counters to Arthur (e.g. Grimm, the Avenger of Fairy Tales, Bedivere, and Savior of Splendor) which are fairly common inclusions. Left unanswered however, he can quickly bring games to a close whether by himself, or with other Darkness Resonators.

And don’t get me started when there are two copies of him on the field…

4. Celestial Wing Seraph

Image of Celestial Wing Seraph
“Hey, is that a baby she’s carrying? Oh wait…”

CWS is pure value that’s more than worth her cost. You get a total of 1800/1800 (you are getting that Dignified Seraph right?) worth of Flying bodies, and the ability to heal certainly helps! For most decks, playing CWS is a point of stabilization, as aggressive decks tend have limited options to get past the two huge angels.

The best part of CWS is that her “enter your field” effect triggers no matter where she came from – whether you raise her from the dead via Genesis Creation, blinked her out and in again via Dream of Juliet, or put into play from your hand from Alice’s Castling, she makes sure that she comes in with company.

As an Angel, she can be searched with Arla’s J-Activate, and given the defensive tools Light has, it is very possible to survive into the mid-game where she can easily take control of the match.

3. Perceval, the Seeker of Holy Grail

Image of Perceval, the Seeker of Holy Grail
Regalias, Knights, and everything nice. That’s what little Percy’s made of.

Ever since they broke into the international competitive scene, Knights of the Round and Regalias have been metagame staples – forever changing the pace of the game and cementing Fire and Light as the go-to colors for aggressive strategies. These decks thrive on consistency, and Percival plays a huge part in it. Digging 5 cards deep into a 40-card deck is a lot of searching power and, when built right, is almost as good as searching for a specific card and getting it.

The Seeker’s role doesn’t end there though – he also has the ability to prevent damage to his fellow Knights of the Round Table and, more importantly, your J-Ruler. All of these advantages for just the cost of one Light Will makes little Percy a definite addition to any deck that uses Regalias, Knights, or both.

2. Guinevere, the Jealous Queen

Image of Guinevere, the Jealous Queen
She’s jealous that you’re using Cheshire Cat in the same deck too.

As if Fire needed any upgrades, we get presented with a Resonator that:

a) Only costs 1.
b) Turns any Resonator into card advantage while improving the quality of your hand.
c) Pushes damage when you desperately need it.

It’s Guinevere’s first ability which makes her stand out. Repeatedly being able to draw into more threats or answers and filter unneeded cards is a welcome ability in any deck. She works best with Resonators that do something when they die such as Rukh Egg and Mozart, or ones with some form of recursion (meaning they can find their way from the graveyard into play, one way or another) such as Cheshire Cat and Rasputin. That aside, she’s flexible in any deck – even some combo decks such as Yamata-Eibon utilize her as an additional way to discard their key pieces, and Alice’s World decks put her in for her unique Resonator type (Queen), and synergy with Morgana, the Wise Servant.

Don’t forget that she can sneak some damage in with her second ability as well. It’s rarely used, but it’s always good to have. The mini Poison Apple-like effect could be enough to close some games (or trade favorably with larger opposing Resonators).

1. Lancelot, the Knight of Mad Demon

Image of Lancelot, the Knight of Mad Demon

Lancelot might not be the metagame-defining card in FoW so far (that honor goes to Laevateinn), but he definitely has set a new standard for aggression, which sent other decks scrambling to adapt to. When Knights first came out, it steamrolled nearly every deck it came across in the old metagame (Odd Grimm, Midrange Grimm, Abdul/Scheherazade Control, among others), and a big part of it is due to the Knight of Mad Demon. He simply does a lot for his cost. 600/600 for 2 Will is already great stats and puts him outside of Thunder/Demonflame range. Swiftness on top of that makes him a really strong card, but the ability to shoot 700 damage and pump himself? INSANE!

Did I mention that he can be searched by two of the best search engines in the game (Rukh Egg and Perceval)?

This is what puts Lancelot a league above the rest – he’s a card that can dish out damage and provide field control at the same time while being almost always readily accessible for very little resources. Granted, you have to get him to 1000 ATK, but it can be done very easily with Hector (which can also be searched by either Rukh Egg or Perceval). In the worst case, you have to spend four stones to pump Lancelot, and even then it’s still a fair price to pay. Killing two resonators for three resources (Lancelot + Hector) is a lot of value. Killing an opposing resonator and then hitting your opponent for a fourth of his or her life total is also great value, and Lancelot can easily do either. The “drawback” of him having to attack first each turn is negligible most of the time, as that’s what you’d want him to be doing that anyway.

While there are numerous ways to deal with Lancelot, most of these are ineffective because they either cost the same, or greater as him (which means they have to forfeit their turn 2 or 3 play just to prepare for him early in the game, or risk taking huge damage or being behind in field advantage), or he already did his damage by the time he’s answered (such as Rapid Decay or Bind of Gravity). The fact that he’s so cheap and can easily be searched means that your opponent has to always account for the possibility of being hit with multiple copies and play accordingly.

Finally, he’s godlike with Ame-no-Habakiri. In fact, there’s an interesting deck in the Top 4 of the local Halloween Event here which centers on the setup of Little Red, the True Fairy Tale with Lancelot, Ame-no-Habakiri, and Protection of the Seraph to create a fast, unstoppable beast, and then protecting it with Cancel spells.

Red is having a field day in our top 5, and hopefully we see some of the other colors make the cut with The Twilight Wanderer comes in! Are there any Resonators that you have in mind which didn’t make the list? Let us know at the comments!

Until then!

Card images from and .


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